Consciousness-field simulation

PsyFi

Deterministic consciousness-field simulation and phenomenology visualization. The field is expressive. The instrument is precise.

Web ship gates complete · native iOS deferred · research instrument — not medical advice

PsyFi consciousness field visualization hero

What it is

PsyFi is a research instrument for consciousness-field simulation and phenomenology visualization.

The field is expressive; the controls are precise. Research and visualization only — not medical advice.

In short

A research instrument for consciousness-field simulation and phenomenology visualization. Expressive field, precise controls — not medical advice.

API freezes, readiness boards, and contracts remain part of the product’s internal development surface. This page is a controlled parent-brand summary and does not expand product claims beyond the current product posture.

The repository's readiness board lists the web, PWA, API and Docker ship gates as complete; native iOS is deferred. This page does not link a hosted instance.

Built with

  • Python with NumPy and SciPythe repeatable simulation engine
  • FastAPIthe web service the browser talks to
  • HTML Canvas and WebGLthe main in-browser field visuals
  • WebGPU with Three.jsthe optional high-end graphics view
  • Progressive Web Appinstalls from the browser, loads offline
  • IndexedDBkeeps session history on your device
  • MIDI (mido)optional hardware controller input
  • Dockerpackages the app for deployment

Changelog

Milestones in plain English, newest first, to Nov 7, 2026

  • Added an instrument-style intensity control with a one-press Neutral lever back to a calm view.
  • Hold-and-compare: pin one field and compare it with another by wipe, blink or split view.
  • Added optional anchors, a planner and saved journeys for revisiting a sequence of views.
  • Changes between phases and views now cross-fade gently, within the built-in visual safety limits.

  • Adopted a web-first plan; the native iPhone app was parked as a separate, later track.
  • Live Experience launched: real-time field visuals with a mandatory flash and brightness safety pass.
  • Installable web app with an offline shell, on-device session history and cancellable simulation runs.
  • Optional high-end WebGPU graphics view, checked across major browsers and phones.

  • Simulations now run from fixed seeds, so the same settings always reproduce the same result.

  • First consciousness-field simulation engine, with a web service and a dark-mode browser interface.
  • Added installable mobile web support and a preset selector.
  • Added optional MIDI controller input for live control of the field.

Roadmap

What comes next. Plans, not promises, and no dates.

  • In progressCollect performance evidence for the graphics view on real high-end graphics hardware.
  • PlannedLock full WebGPU still-image checks if a graphics-card test runner becomes available.
  • PlannedPrepare the graphics view for VR and AR headsets in the browser.
  • PlannedA native iPhone app remains a separate, deferred track for later.