Consciousness-field simulation
PsyFi
Deterministic consciousness-field simulation and phenomenology visualization. The field is expressive. The instrument is precise.
Web ship gates complete · native iOS deferred · research instrument — not medical advice

What it is
PsyFi is a research instrument for consciousness-field simulation and phenomenology visualization.
The field is expressive; the controls are precise. Research and visualization only — not medical advice.
In short
A research instrument for consciousness-field simulation and phenomenology visualization. Expressive field, precise controls — not medical advice.
API freezes, readiness boards, and contracts remain part of the product’s internal development surface. This page is a controlled parent-brand summary and does not expand product claims beyond the current product posture.
The repository's readiness board lists the web, PWA, API and Docker ship gates as complete; native iOS is deferred. This page does not link a hosted instance.
Built with
- Python with NumPy and SciPythe repeatable simulation engine
- FastAPIthe web service the browser talks to
- HTML Canvas and WebGLthe main in-browser field visuals
- WebGPU with Three.jsthe optional high-end graphics view
- Progressive Web Appinstalls from the browser, loads offline
- IndexedDBkeeps session history on your device
- MIDI (mido)optional hardware controller input
- Dockerpackages the app for deployment
Changelog
Milestones in plain English, newest first, to Nov 7, 2026
- Added an instrument-style intensity control with a one-press Neutral lever back to a calm view.
- Hold-and-compare: pin one field and compare it with another by wipe, blink or split view.
- Added optional anchors, a planner and saved journeys for revisiting a sequence of views.
- Changes between phases and views now cross-fade gently, within the built-in visual safety limits.
- Adopted a web-first plan; the native iPhone app was parked as a separate, later track.
- Live Experience launched: real-time field visuals with a mandatory flash and brightness safety pass.
- Installable web app with an offline shell, on-device session history and cancellable simulation runs.
- Optional high-end WebGPU graphics view, checked across major browsers and phones.
- Simulations now run from fixed seeds, so the same settings always reproduce the same result.
- First consciousness-field simulation engine, with a web service and a dark-mode browser interface.
- Added installable mobile web support and a preset selector.
- Added optional MIDI controller input for live control of the field.
Roadmap
What comes next. Plans, not promises, and no dates.
- In progressCollect performance evidence for the graphics view on real high-end graphics hardware.
- PlannedLock full WebGPU still-image checks if a graphics-card test runner becomes available.
- PlannedPrepare the graphics view for VR and AR headsets in the browser.
- PlannedA native iPhone app remains a separate, deferred track for later.
