
What it is
HexWire is a tactical cyberpunk hex-grid RPG for iPhone and iPad.
Power costs exposure. Four runner roles, authored missions, and a pressure-driven combat loop.
Signal → Power → Trace → Escalation → Lay Low → Tempo Tradeoff.
In short
Tactical cyberpunk hex-grid RPG for iPhone and iPad. Power costs exposure; four runner roles, authored missions, and a pressure-driven combat loop.
The campaign includes a persistent economy with nuyen, black-market access, and cyberware; faction heat between missions; seeded replay rerolls; an endless gauntlet; and New Game+ scaling.
Live on the App Store as a one-time $3.99 purchase. Single-player and fully offline, with no ads and no accounts. The launch build includes a four-fight prologue, six story missions, side contracts, an arena, an Endless Gauntlet, and a Codex that shows the dice math.
GameState is the single gameplay authority. UI and SpriteKit layers emit intents and render from state.
Built with
- Swiftlanguage the whole game is written in
- SwiftUImenus, roster and mission screens
- SpriteKitdraws the hex-grid battles and characters
- iOSthe page lists iPhone and iPad; live on the App Store
Changelog
Milestones in plain English, newest first, to Nov 7, 2026
- HexWire 1.0.0 released on the App Store as a one-time purchase.
- Version 1.0.0 prepared, with the final release checks written down.
- The roster now shows each runner's role and portrait.
- Added a playable prologue with a guided tutorial and a Codex that shows the dice math.
- Side-contract board and a pool of twenty arenas added for replay runs.
- All six story missions verified playable from start to finish.
- Endless Gauntlet, seeded replays and faction heat between missions added.
Roadmap
No public roadmap yet.
