Tactical cyberpunk hex-grid RPG

HexWire

Every action trades power for exposure.

LIVE Out now on the App Store · iPhone and iPad · $3.99

Download on the App Store

HexWire title splash art

What it is

HexWire is a tactical cyberpunk hex-grid RPG for iPhone and iPad.

Power costs exposure. Four runner roles, authored missions, and a pressure-driven combat loop.

Signal → Power → Trace → Escalation → Lay Low → Tempo Tradeoff.

In short

Tactical cyberpunk hex-grid RPG for iPhone and iPad. Power costs exposure; four runner roles, authored missions, and a pressure-driven combat loop.

The campaign includes a persistent economy with nuyen, black-market access, and cyberware; faction heat between missions; seeded replay rerolls; an endless gauntlet; and New Game+ scaling.

Live on the App Store as a one-time $3.99 purchase. Single-player and fully offline, with no ads and no accounts. The launch build includes a four-fight prologue, six story missions, side contracts, an arena, an Endless Gauntlet, and a Codex that shows the dice math.

GameState is the single gameplay authority. UI and SpriteKit layers emit intents and render from state.

Built with

  • Swiftlanguage the whole game is written in
  • SwiftUImenus, roster and mission screens
  • SpriteKitdraws the hex-grid battles and characters
  • iOSthe page lists iPhone and iPad; live on the App Store

Changelog

Milestones in plain English, newest first, to Nov 7, 2026

  • HexWire 1.0.0 released on the App Store as a one-time purchase.
  • Version 1.0.0 prepared, with the final release checks written down.

  • The roster now shows each runner's role and portrait.

  • Added a playable prologue with a guided tutorial and a Codex that shows the dice math.

  • Side-contract board and a pool of twenty arenas added for replay runs.
  • All six story missions verified playable from start to finish.
  • Endless Gauntlet, seeded replays and faction heat between missions added.

Roadmap

No public roadmap yet.